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Copy pathVisualNodeSystem.cpp
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2545 lines (2130 loc) · 78.3 KB
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#include "VisualNodeSystem.h"
using namespace VisNodeSys;
#include <unordered_set>
#ifdef VISUAL_NODE_SYSTEM_SHARED
extern "C" __declspec(dllexport) void* GetNodeSystem()
{
return NodeSystem::GetInstancePointer();
}
#endif
#ifdef VISUAL_NODE_SYSTEM_BUILD_EXECUTION_FLOW_NODES
void NodeSystem::RegisterStandardNodes()
{
NODE_FACTORY.RegisterNodeType("BaseExecutionFlowNode",
[]() -> Node* {
return new BaseExecutionFlowNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseExecutionFlowNode& NodeToCopy = static_cast<const BaseExecutionFlowNode&>(CurrentNode);
return new BaseExecutionFlowNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolLiteralNode",
[]() -> Node* {
return new BoolLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolLiteralNode& NodeToCopy = static_cast<const BoolLiteralNode&>(CurrentNode);
return new BoolLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("IntegerLiteralNode",
[]() -> Node* {
return new IntegerLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const IntegerLiteralNode& NodeToCopy = static_cast<const IntegerLiteralNode&>(CurrentNode);
return new IntegerLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("FloatLiteralNode",
[]() -> Node* {
return new FloatLiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const FloatLiteralNode& NodeToCopy = static_cast<const FloatLiteralNode&>(CurrentNode);
return new FloatLiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec2LiteralNode",
[]() -> Node* {
return new Vec2LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec2LiteralNode& NodeToCopy = static_cast<const Vec2LiteralNode&>(CurrentNode);
return new Vec2LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec2LiteralNode",
[]() -> Node* {
return new BoolVec2LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec2LiteralNode& NodeToCopy = static_cast<const BoolVec2LiteralNode&>(CurrentNode);
return new BoolVec2LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec3LiteralNode",
[]() -> Node* {
return new Vec3LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec3LiteralNode& NodeToCopy = static_cast<const Vec3LiteralNode&>(CurrentNode);
return new Vec3LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec3LiteralNode",
[]() -> Node* {
return new BoolVec3LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec3LiteralNode& NodeToCopy = static_cast<const BoolVec3LiteralNode&>(CurrentNode);
return new BoolVec3LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec4LiteralNode",
[]() -> Node* {
return new Vec4LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec4LiteralNode& NodeToCopy = static_cast<const Vec4LiteralNode&>(CurrentNode);
return new Vec4LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec4LiteralNode",
[]() -> Node* {
return new BoolVec4LiteralNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec4LiteralNode& NodeToCopy = static_cast<const BoolVec4LiteralNode&>(CurrentNode);
return new BoolVec4LiteralNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVariableNode",
[]() -> Node* {
return new BoolVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVariableNode& NodeToCopy = static_cast<const BoolVariableNode&>(CurrentNode);
return new BoolVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("IntegerVariableNode",
[]() -> Node* {
return new IntegerVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const IntegerVariableNode& NodeToCopy = static_cast<const IntegerVariableNode&>(CurrentNode);
return new IntegerVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("FloatVariableNode",
[]() -> Node* {
return new FloatVariableNode();
},
[](const Node& CurrentNode) -> Node* {
const FloatVariableNode& NodeToCopy = static_cast<const FloatVariableNode&>(CurrentNode);
return new FloatVariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec2VariableNode",
[]() -> Node* {
return new Vec2VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec2VariableNode& NodeToCopy = static_cast<const Vec2VariableNode&>(CurrentNode);
return new Vec2VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec2VariableNode",
[]() -> Node* {
return new BoolVec2VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec2VariableNode& NodeToCopy = static_cast<const BoolVec2VariableNode&>(CurrentNode);
return new BoolVec2VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec3VariableNode",
[]() -> Node* {
return new Vec3VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec3VariableNode& NodeToCopy = static_cast<const Vec3VariableNode&>(CurrentNode);
return new Vec3VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec3VariableNode",
[]() -> Node* {
return new BoolVec3VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec3VariableNode& NodeToCopy = static_cast<const BoolVec3VariableNode&>(CurrentNode);
return new BoolVec3VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("Vec4VariableNode",
[]() -> Node* {
return new Vec4VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const Vec4VariableNode& NodeToCopy = static_cast<const Vec4VariableNode&>(CurrentNode);
return new Vec4VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BoolVec4VariableNode",
[]() -> Node* {
return new BoolVec4VariableNode();
},
[](const Node& CurrentNode) -> Node* {
const BoolVec4VariableNode& NodeToCopy = static_cast<const BoolVec4VariableNode&>(CurrentNode);
return new BoolVec4VariableNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BranchNode",
[]() -> Node* {
return new BranchNode();
},
[](const Node& CurrentNode) -> Node* {
const BranchNode& NodeToCopy = static_cast<const BranchNode&>(CurrentNode);
return new BranchNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LoopNode",
[]() -> Node* {
return new LoopNode();
},
[](const Node& CurrentNode) -> Node* {
const LoopNode& NodeToCopy = static_cast<const LoopNode&>(CurrentNode);
return new LoopNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("SequenceNode",
[]() -> Node* {
return new SequenceNode();
},
[](const Node& CurrentNode) -> Node* {
const SequenceNode& NodeToCopy = static_cast<const SequenceNode&>(CurrentNode);
return new SequenceNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("WhileLoopNode",
[]() -> Node* {
return new WhileLoopNode();
},
[](const Node& CurrentNode) -> Node* {
const WhileLoopNode& NodeToCopy = static_cast<const WhileLoopNode&>(CurrentNode);
return new WhileLoopNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseArithmeticOperatorNode",
[]() -> Node* {
return new BaseArithmeticOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseArithmeticOperatorNode& NodeToCopy = static_cast<const BaseArithmeticOperatorNode&>(CurrentNode);
return new BaseArithmeticOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticAddNode",
[]() -> Node* {
return new ArithmeticAddNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticAddNode& NodeToCopy = static_cast<const ArithmeticAddNode&>(CurrentNode);
return new ArithmeticAddNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticSubtractNode",
[]() -> Node* {
return new ArithmeticSubtractNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticSubtractNode& NodeToCopy = static_cast<const ArithmeticSubtractNode&>(CurrentNode);
return new ArithmeticSubtractNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticMultiplyNode",
[]() -> Node* {
return new ArithmeticMultiplyNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticMultiplyNode& NodeToCopy = static_cast<const ArithmeticMultiplyNode&>(CurrentNode);
return new ArithmeticMultiplyNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticDivideNode",
[]() -> Node* {
return new ArithmeticDivideNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticDivideNode& NodeToCopy = static_cast<const ArithmeticDivideNode&>(CurrentNode);
return new ArithmeticDivideNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticPowerNode",
[]() -> Node* {
return new ArithmeticPowerNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticPowerNode& NodeToCopy = static_cast<const ArithmeticPowerNode&>(CurrentNode);
return new ArithmeticPowerNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("ArithmeticModulusNode",
[]() -> Node* {
return new ArithmeticModulusNode();
},
[](const Node& CurrentNode) -> Node* {
const ArithmeticModulusNode& NodeToCopy = static_cast<const ArithmeticModulusNode&>(CurrentNode);
return new ArithmeticModulusNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseComparisonOperatorNode",
[]() -> Node* {
return new BaseComparisonOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseComparisonOperatorNode& NodeToCopy = static_cast<const BaseComparisonOperatorNode&>(CurrentNode);
return new BaseComparisonOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("EqualNode",
[]() -> Node* {
return new EqualNode();
},
[](const Node& CurrentNode) -> Node* {
const EqualNode& NodeToCopy = static_cast<const EqualNode&>(CurrentNode);
return new EqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("NotEqualNode",
[]() -> Node* {
return new NotEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const NotEqualNode& NodeToCopy = static_cast<const NotEqualNode&>(CurrentNode);
return new NotEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LessThanNode",
[]() -> Node* {
return new LessThanNode();
},
[](const Node& CurrentNode) -> Node* {
const LessThanNode& NodeToCopy = static_cast<const LessThanNode&>(CurrentNode);
return new LessThanNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LessThanOrEqualNode",
[]() -> Node* {
return new LessThanOrEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const LessThanOrEqualNode& NodeToCopy = static_cast<const LessThanOrEqualNode&>(CurrentNode);
return new LessThanOrEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("GreaterThanNode",
[]() -> Node* {
return new GreaterThanNode();
},
[](const Node& CurrentNode) -> Node* {
const GreaterThanNode& NodeToCopy = static_cast<const GreaterThanNode&>(CurrentNode);
return new GreaterThanNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("GreaterThanOrEqualNode",
[]() -> Node* {
return new GreaterThanOrEqualNode();
},
[](const Node& CurrentNode) -> Node* {
const GreaterThanOrEqualNode& NodeToCopy = static_cast<const GreaterThanOrEqualNode&>(CurrentNode);
return new GreaterThanOrEqualNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("BaseLogicalOperatorNode",
[]() -> Node* {
return new BaseLogicalOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const BaseLogicalOperatorNode& NodeToCopy = static_cast<const BaseLogicalOperatorNode&>(CurrentNode);
return new BaseLogicalOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalANDOperatorNode",
[]() -> Node* {
return new LogicalANDOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalANDOperatorNode& NodeToCopy = static_cast<const LogicalANDOperatorNode&>(CurrentNode);
return new LogicalANDOperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalOROperatorNode",
[]() -> Node* {
return new LogicalOROperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalOROperatorNode& NodeToCopy = static_cast<const LogicalOROperatorNode&>(CurrentNode);
return new LogicalOROperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalXOROperatorNode",
[]() -> Node* {
return new LogicalXOROperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalXOROperatorNode& NodeToCopy = static_cast<const LogicalXOROperatorNode&>(CurrentNode);
return new LogicalXOROperatorNode(NodeToCopy);
}
);
NODE_FACTORY.RegisterNodeType("LogicalNOTOperatorNode",
[]() -> Node* {
return new LogicalNOTOperatorNode();
},
[](const Node& CurrentNode) -> Node* {
const LogicalNOTOperatorNode& NodeToCopy = static_cast<const LogicalNOTOperatorNode&>(CurrentNode);
return new LogicalNOTOperatorNode(NodeToCopy);
}
);
}
#endif
NodeSystem::NodeSystem()
{
#ifdef VISUAL_NODE_SYSTEM_BUILD_EXECUTION_FLOW_NODES
RegisterStandardNodes();
#endif
}
NodeSystem::~NodeSystem() {}
#include "VersionInfo/VISUAL_NODE_SYSTEM_Version.h"
#include "VersionInfo/FEVersionInfo.h"
FE_DEFINE_VERSION_INFO(VISUAL_NODE_SYSTEM_)
std::string NodeSystem::GetVersion()
{
return GetVISUAL_NODE_SYSTEM_VersionInfo().GetVersion();
}
std::string NodeSystem::GetFullVersion()
{
return "Visual Node System " + GetVISUAL_NODE_SYSTEM_VersionInfo().GetFullVersionString();
}
void NodeSystem::Initialize(bool bTestMode)
{
NODE_CORE.bIsInTestMode = bTestMode;
NODE_CORE.InitializeFonts();
#ifdef VISUAL_NODE_SYSTEM_BUILD_EXECUTION_FLOW_NODES
AssociateSocketTypeToColor("EXECUTE", ImColor(255, 255, 255));
AssociateSocketTypeToColor("BOOL", ImColor(148, 0, 0));
AssociateSocketTypeToColor("INT", ImColor(30, 221, 170));
AssociateSocketTypeToColor("FLOAT", ImColor(56, 210, 0));
AssociateSocketTypeToColor("VEC2", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC2", ImColor(125, 62, 11));
AssociateSocketTypeToColor("VEC3", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC3", ImColor(125, 62, 11));
AssociateSocketTypeToColor("VEC4", ImColor(244, 193, 34));
AssociateSocketTypeToColor("BVEC4", ImColor(125, 62, 11));
#endif
}
NodeArea* NodeSystem::CreateNodeArea()
{
Areas.push_back(new NodeArea());
return Areas.back();
}
bool NodeSystem::IsAlreadyConnected(NodeSocket* FirstSocket, NodeSocket* SecondSocket, const std::vector<Connection*>& Connections)
{
for (size_t i = 0; i < Connections.size(); i++)
{
// If the node is connected to a node that is not in this list, just ignore.
if (Connections[i]->In == FirstSocket && Connections[i]->Out == SecondSocket)
return true;
}
return false;
}
void NodeSystem::ProcessConnections(const std::vector<NodeSocket*>& Sockets,
std::unordered_map<NodeSocket*, NodeSocket*>& OldToNewSocket,
NodeArea* TargetArea, size_t NodeShift, const std::vector<Node*>& SourceNodes)
{
// Find the source area from the first valid source node.
NodeArea* SourceArea = nullptr;
for (size_t i = 0; i < SourceNodes.size(); i++)
{
if (SourceNodes[i] != nullptr)
{
SourceArea = SourceNodes[i]->GetParentArea();
break;
}
}
if (SourceArea == nullptr)
return;
for (size_t i = 0; i < Sockets.size(); i++)
{
NodeSocket* CurrentSocket = Sockets[i];
if (CurrentSocket == nullptr)
continue;
// Skip the socket if its node was not copied into the target.
if (OldToNewSocket.find(CurrentSocket) == OldToNewSocket.end())
continue;
NodeSocket* NewCurrentSocket = OldToNewSocket[CurrentSocket];
for (const auto& ConnectedSocket : CurrentSocket->ConnectedSockets)
{
if (ConnectedSocket == nullptr || ConnectedSocket->GetParent() == nullptr)
continue;
if (Node::IsNodeWithIDInList(ConnectedSocket->GetParent()->GetID(), SourceNodes))
{
if (OldToNewSocket.find(ConnectedSocket) == OldToNewSocket.end())
continue;
NodeSocket* NewConnectedSocket = OldToNewSocket[ConnectedSocket];
// Check if we have already established this connection.
if (!IsAlreadyConnected(NewCurrentSocket, NewConnectedSocket, TargetArea->Connections))
{
std::unordered_map<RerouteNode*, RerouteNode*> OldToNewRerouteNode;
// Look the original connection up in the area that owns this socket's node.
NodeArea* OwningArea = CurrentSocket->GetParent() != nullptr ? CurrentSocket->GetParent()->GetParentArea() : nullptr;
Connection* OldConnection = OwningArea != nullptr ? OwningArea->GetConnection(CurrentSocket, ConnectedSocket) : nullptr;
if (!TargetArea->TryToConnect(NewCurrentSocket->GetParent(), NewCurrentSocket->GetID(), NewConnectedSocket->GetParent(), NewConnectedSocket->GetID()))
continue;
// AFTER_CONNECTED callbacks, inside TryToConnect may, have created or deleted connections.
Connection* NewConnection = TargetArea->GetConnection(NewCurrentSocket, NewConnectedSocket);
if (NewConnection == nullptr)
continue;
// Only copy reroute nodes if the original connection was located.
if (OldConnection != nullptr)
{
// First pass to fill OldToNewRerouteNode map and other information that does not depend on OldToNewRerouteNode map.
for (size_t j = 0; j < OldConnection->RerouteNodes.size(); j++)
{
RerouteNode* OldReroute = OldConnection->RerouteNodes[j];
RerouteNode* NewReroute = new RerouteNode();
NewReroute->ID = NODE_CORE.GetUniqueHexID();
NewReroute->Parent = NewConnection;
NewReroute->Position = OldReroute->Position;
if (OldReroute->BeginSocket != nullptr)
{
if (OldToNewSocket.find(OldReroute->BeginSocket) != OldToNewSocket.end())
NewReroute->BeginSocket = OldToNewSocket[OldReroute->BeginSocket];
}
if (OldReroute->EndSocket != nullptr)
{
if (OldToNewSocket.find(OldReroute->EndSocket) != OldToNewSocket.end())
NewReroute->EndSocket = OldToNewSocket[OldReroute->EndSocket];
}
// Associate old to new
OldToNewRerouteNode[OldConnection->RerouteNodes[j]] = NewReroute;
NewConnection->RerouteNodes.push_back(NewReroute);
}
// Second pass to fill all other info.
for (size_t j = 0; j < OldConnection->RerouteNodes.size(); j++)
{
RerouteNode* OldReroute = OldConnection->RerouteNodes[j];
if (OldReroute->BeginReroute != nullptr)
OldToNewRerouteNode[OldReroute]->BeginReroute = OldToNewRerouteNode[OldReroute->BeginReroute];
if (OldReroute->EndReroute != nullptr)
OldToNewRerouteNode[OldReroute]->EndReroute = OldToNewRerouteNode[OldReroute->EndReroute];
}
}
}
}
}
}
}
void NodeSystem::CopyNodesInternal(const std::vector<Node*>& SourceNodes, NodeArea* TargetArea, const size_t NodeShift)
{
// Copy all nodes to new node area.
std::unordered_map<Node*, Node*> OldToNewNode;
std::unordered_map<NodeSocket*, NodeSocket*> OldToNewSocket;
for (size_t i = 0; i < SourceNodes.size(); i++)
{
if (SourceNodes[i] == nullptr)
continue;
// Nodes the user cannot copy must not be duplicated into another area.
if (!SourceNodes[i]->bCouldBeCopiedByUser)
continue;
Node* CopyOfNode = NODE_FACTORY.CopyNode(SourceNodes[i]->GetType(), *SourceNodes[i]);
if (CopyOfNode == nullptr)
CopyOfNode = new Node(*SourceNodes[i]);
// If copy constructor creted node with different count of sockets, we should not proceed.
if (CopyOfNode->GetInputSocketCount() != SourceNodes[i]->GetInputSocketCount() || CopyOfNode->GetOutputSocketCount() != SourceNodes[i]->GetOutputSocketCount())
{
// FE_TO_DO: Notify the user that this node type has a faulty copy constructor.
delete CopyOfNode;
continue;
}
if (!TargetArea->AddNode(CopyOfNode))
{
delete CopyOfNode;
continue;
}
// Associate old to new
OldToNewNode[SourceNodes[i]] = CopyOfNode;
for (size_t j = 0; j < SourceNodes[i]->Input.size(); j++)
OldToNewSocket[SourceNodes[i]->Input[j]] = CopyOfNode->Input[j];
for (size_t j = 0; j < SourceNodes[i]->Output.size(); j++)
OldToNewSocket[SourceNodes[i]->Output[j]] = CopyOfNode->Output[j];
}
// Recreate all connections.
for (size_t i = 0; i < SourceNodes.size(); i++)
{
if (SourceNodes[i] == nullptr)
continue;
ProcessConnections(SourceNodes[i]->Output, OldToNewSocket, TargetArea, NodeShift + i, SourceNodes);
}
}
NodeArea* NodeSystem::CreateNodeArea(const std::vector<Node*> Nodes, const std::vector<GroupComment*> GroupComments)
{
NodeArea* NewArea = CreateNodeArea();
CopyNodesInternal(Nodes, NewArea);
for (size_t i = 0; i < GroupComments.size(); i++)
{
if (GroupComments[i] == nullptr)
continue;
GroupComment* CopyOfGroupComment = new GroupComment(*GroupComments[i]);
NewArea->AddGroupComment(CopyOfGroupComment);
}
return NewArea;
}
void NodeSystem::CopyElementsTo(NodeArea* SourceNodeArea, NodeArea* TargetNodeArea)
{
if (SourceNodeArea == nullptr || TargetNodeArea == nullptr || SourceNodeArea == TargetNodeArea)
return;
const size_t NodeShift = TargetNodeArea->Nodes.size();
CopyNodesInternal(SourceNodeArea->Nodes, TargetNodeArea, NodeShift);
for (size_t i = 0; i < SourceNodeArea->GroupComments.size(); i++)
{
GroupComment* CopyOfGroupComment = new GroupComment(*SourceNodeArea->GroupComments[i]);
TargetNodeArea->AddGroupComment(CopyOfGroupComment);
}
}
NodeArea* NodeSystem::GetNodeAreaByID(const std::string& NodeAreaID) const
{
for (size_t i = 0; i < Areas.size(); i++)
{
if (Areas[i]->GetID() == NodeAreaID)
return Areas[i];
}
return nullptr;
}
std::vector<NodeArea*> NodeSystem::GetNodeAreasByName(const std::string& Name) const
{
std::vector<NodeArea*> Result;
for (size_t i = 0; i < Areas.size(); i++)
{
if (Areas[i]->GetName() == Name)
Result.push_back(Areas[i]);
}
return Result;
}
void NodeSystem::OnNodeDeletion(Node* DeletedNode)
{
if (DeletedNode->GetType() != "LinkNode")
return;
// We care only about nodes that are part of a link between areas.
NodeAreaLinkRecord* Data = GetLinkDataByNodeID(DeletedNode->GetID());
if (Data == nullptr)
return;
std::string LinkID = Data->ID;
LinkNode* CurrentLinkNode = dynamic_cast<LinkNode*>(DeletedNode);
if (CurrentLinkNode == nullptr || CurrentLinkNode->bIsInProcessOfBeingDestroyed)
return;
CurrentLinkNode->bIsInProcessOfBeingDestroyed = true;
NodeArea* LinkedArea = CurrentLinkNode->GetLinkedArea();
if (LinkedArea != nullptr)
{
Node* PartnerNode = LinkedArea->GetNodeByID(CurrentLinkNode->PartnerNodeID);
if (PartnerNode != nullptr)
{
LinkNode* CastedPartnerNode = dynamic_cast<LinkNode*>(PartnerNode);
if (CastedPartnerNode == nullptr)
return;
if (!CastedPartnerNode->bIsInProcessOfBeingDestroyed)
{
CastedPartnerNode->bIsInProcessOfBeingDestroyed = true;
LinkedArea->Delete(CastedPartnerNode);
}
}
}
DeleteLinkRecord(LinkID);
}
void NodeSystem::DeleteNodeArea(const NodeArea* NodeAreaToDelete)
{
if (NodeAreaToDelete == nullptr)
return;
// This area could be owned by a SubAreaNode in another area.
// If it is, delete the SubAreaNode that owns this area, which will also delete this area and all its child areas.
SubAreaNode* ParentSubAreaNode = FindOwnerSubAreaNode(NodeAreaToDelete->GetID());
if (ParentSubAreaNode != nullptr)
{
NodeArea* ParentArea = ParentSubAreaNode->GetParentArea();
if (ParentArea != nullptr)
{
ParentSubAreaNode->bCouldBeDestroyedByUser = true;
ParentArea->Delete(ParentSubAreaNode);
return;
}
}
for (size_t i = 0; i < Areas.size(); i++)
{
if (Areas[i] == NodeAreaToDelete)
{
NodeArea* AreaToDelete = Areas[i];
// Remove from the vector before deleting.
// During deletion, potential SubAreaNodes in this area will destroy their owned child areas, which modifies the Areas vector.
Areas.erase(Areas.begin() + i);
delete AreaToDelete;
return;
}
}
}
void NodeSystem::DeleteNodeAreaByID(const std::string& NodeAreaID)
{
NodeArea* AreaToDelete = GetNodeAreaByID(NodeAreaID);
if (AreaToDelete != nullptr)
DeleteNodeArea(AreaToDelete);
}
size_t NodeSystem::GetNodeAreaCount() const
{
return Areas.size();
}
size_t NodeSystem::GetTotalNodeCount(std::vector<std::string> AreaIDFilter) const
{
if (!AreaIDFilter.empty())
AreaIDFilter = DeduplicateIDList(AreaIDFilter);
size_t Result = 0;
if (AreaIDFilter.empty())
{
for (size_t i = 0; i < Areas.size(); i++)
Result += Areas[i]->GetNodeCount();
}
else
{
for (size_t i = 0; i < AreaIDFilter.size(); i++)
{
NodeArea* Area = GetNodeAreaByID(AreaIDFilter[i]);
if (Area != nullptr)
Result += Area->GetNodeCount();
}
}
return Result;
}
size_t NodeSystem::GetTotalConnectionCount(std::vector<std::string> AreaIDFilter) const
{
if (!AreaIDFilter.empty())
AreaIDFilter = DeduplicateIDList(AreaIDFilter);
size_t Result = 0;
if (AreaIDFilter.empty())
{
for (size_t i = 0; i < Areas.size(); i++)
Result += Areas[i]->GetConnectionCount();
}
else
{
for (size_t i = 0; i < AreaIDFilter.size(); i++)
{
NodeArea* Area = GetNodeAreaByID(AreaIDFilter[i]);
if (Area != nullptr)
Result += Area->GetConnectionCount();
}
}
return Result;
}
size_t NodeSystem::GetGroupCommentCount(std::vector<std::string> AreaIDFilter) const
{
if (!AreaIDFilter.empty())
AreaIDFilter = DeduplicateIDList(AreaIDFilter);
size_t Result = 0;
if (AreaIDFilter.empty())
{
for (size_t i = 0; i < Areas.size(); i++)
Result += Areas[i]->GetGroupCommentCount();
}
else
{
for (size_t i = 0; i < AreaIDFilter.size(); i++)
{
NodeArea* Area = GetNodeAreaByID(AreaIDFilter[i]);
if (Area != nullptr)
Result += Area->GetGroupCommentCount();
}
}
return Result;
}
size_t NodeSystem::GetRerouteConnectionCount(std::vector<std::string> AreaIDFilter) const
{
if (!AreaIDFilter.empty())
AreaIDFilter = DeduplicateIDList(AreaIDFilter);
size_t Result = 0;
if (AreaIDFilter.empty())
{
for (size_t i = 0; i < Areas.size(); i++)
Result += Areas[i]->GetRerouteConnectionCount();
}
else
{
for (size_t i = 0; i < AreaIDFilter.size(); i++)
{
NodeArea* Area = GetNodeAreaByID(AreaIDFilter[i]);
if (Area != nullptr)
Result += Area->GetRerouteConnectionCount();
}
}
return Result;
}
#ifdef VISUAL_NODE_SYSTEM_BUILD_EXECUTION_FLOW_NODES
std::unordered_map<std::string, std::vector<Node*>> NodeSystem::GetLastExecutedNodes(std::string StartingAreaID) const
{
std::unordered_map<std::string, std::vector<Node*>> Result;
if (StartingAreaID.empty())
{
for (size_t i = 0; i < Areas.size(); i++)
{
std::vector<Node*> ExecutedNodes = Areas[i]->GetLastExecutedNodes();
if (!ExecutedNodes.empty())
Result[Areas[i]->GetID()] = ExecutedNodes;
}
}
else
{
NodeArea* StartingArea = GetNodeAreaByID(StartingAreaID);
if (StartingArea == nullptr)
return Result;
std::vector<NodeArea*> AreasToCheck = { StartingArea };
std::vector<NodeArea*> AllDownstreamAreas = NODE_SYSTEM.GetAllDownstreamAreas(StartingAreaID);
AreasToCheck.insert(AreasToCheck.end(), AllDownstreamAreas.begin(), AllDownstreamAreas.end());
for (size_t i = 0; i < AreasToCheck.size(); i++)
{
std::vector<Node*> ExecutedNodes = AreasToCheck[i]->GetLastExecutedNodes();
if (!ExecutedNodes.empty())
Result[AreasToCheck[i]->GetID()] = ExecutedNodes;
}
}
return Result;
}
#endif
bool NodeSystem::MoveNodesTo(NodeArea* SourceNodeArea, NodeArea* TargetNodeArea, const bool bSelectNodesAfterMovement)
{
if (SourceNodeArea == nullptr || TargetNodeArea == nullptr || SourceNodeArea == TargetNodeArea)
return false;
// Reject any move that would create a SubAreaNode ownership cycle.
for (size_t i = 0; i < SourceNodeArea->Nodes.size(); i++)
{
Node* CurrentNode = SourceNodeArea->Nodes[i];
if (CurrentNode == nullptr || CurrentNode->GetType() != "SubAreaNode")
continue;
NodeArea* OwnedArea = static_cast<SubAreaNode*>(CurrentNode)->GetOwnedArea();
if (OwnedArea == nullptr)
continue;
if (TargetNodeArea == OwnedArea || TargetNodeArea->IsChildOf(OwnedArea))
return false;
}
const size_t TargetNodeCountBefore = TargetNodeArea->Nodes.size();
// AddNode rejects any node whose ParentArea is non-null, so clear it temporarily.
// On rejection by any other guard, restore source ownership.
std::vector<Node*> RetainedInSource;
for (size_t i = 0; i < SourceNodeArea->Nodes.size(); i++)
{
Node* CurrentNode = SourceNodeArea->Nodes[i];
if (CurrentNode == nullptr)
continue;
// SubAreaInput and SubAreaOutput nodes cannot be moved.
if (CurrentNode->GetType() == "SubAreaInputNode" || CurrentNode->GetType() == "SubAreaOutputNode")
{
RetainedInSource.push_back(CurrentNode);
continue;
}
CurrentNode->ParentArea = nullptr;
if (!TargetNodeArea->AddNode(CurrentNode))
{
CurrentNode->ParentArea = SourceNodeArea;
RetainedInSource.push_back(CurrentNode);
}
else if (CurrentNode->GetType() == "LinkNode")
{
// Update NodeAreaLinkRecords and the partner LinkNode's LinkedAreaID.
NodeAreaLinkRecord* Record = GetLinkDataByNodeID(CurrentNode->GetID());
if (Record != nullptr)
{
std::string PartnerNodeID;
if (Record->InNodeID == CurrentNode->GetID())
{
Record->InAreaID = TargetNodeArea->GetID();
PartnerNodeID = Record->OutNodeID;
}
else if (Record->OutNodeID == CurrentNode->GetID())
{
Record->OutAreaID = TargetNodeArea->GetID();
PartnerNodeID = Record->InNodeID;
}