Describe the bug
As you can see, models such as vol_light128x256 start to be buggy when with the DX9 version of Half-Life 2 has been out.
So the issue might be whether it's possible to make the DX11 models work as expected, just like they do in the DX8
renderer.DX11(p2ce) :
DX8(HL2) :
To Reproduce
1.open hl2 with steam launch option (+mat_dxlevel 80) and p2ce
2. open d1_trainstation_02
3. Compare the results
Issue Map
- any with these types of model but it's d1_trainstation_02
Expected Behavior
- volumetric should be more louder
Operating System
windows 11
Describe the bug
As you can see, models such as vol_light128x256 start to be buggy when with the DX9 version of Half-Life 2 has been out.
So the issue might be whether it's possible to make the DX11 models work as expected, just like they do in the DX8
renderer.DX11(p2ce) :
DX8(HL2) :
To Reproduce
1.open hl2 with steam launch option (+mat_dxlevel 80) and p2ce
2. open d1_trainstation_02
3. Compare the results
Issue Map
Expected Behavior
Operating System
windows 11