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Cosmos Engine 🚀

asad

Cosmos Engine is a personal project focused on learning and implementing orbital mechanics, gravity simulation, and space mission planning using C# and .NET.

The long-term goal is to evolve from a simple gravity simulator into a visualization and mission-planning platform capable of demonstrating real-world orbital mechanics concepts.


Current Features

  • Newtonian gravity simulation
  • N-body gravitational interactions
  • 3D vector-based physics model
  • Body and Universe simulation architecture
  • Orbital experiments
  • Trail tracking
  • Basic simulation engine

In Progress

  • Raylib visualization
  • 3D camera system
  • Orbit rendering
  • Zoom and tracking controls
  • Hohmann transfer calculations
  • Orbital mechanics documentation

Planned Features

Orbital Mechanics

  • Kepler's Laws
  • Escape Velocity
  • Orbital Elements
  • Sphere of Influence
  • Lambert Solver

Mission Planning

  • Hohmann Transfers
  • Bi-Elliptic Transfers
  • Interplanetary Missions
  • Maneuver Planning

Visualization

  • 3D Orbit Rendering
  • Transfer Orbit Visualization
  • Camera Controls
  • Real-Time Simulation Controls

Project Structure

Cosmos.Domain
    Core entities and value objects

Cosmos.Engine
    Physics, calculations, orbital mechanics, and simulation logic

Cosmos.Desktop
    Rendering, camera, visualization, and user interaction

Cosmos.Engine.Tests
    Automated tests

Roadmap

Phase 1

  • Raylib 3D
  • Camera
  • Zoom
  • Orbital Mechanics
  • Documentation
  • Demo Video

Phase 2

  • Kepler Laws
  • Hohmann Transfers
  • Escape Velocity
  • Orbital Elements
  • N-Body Improvements

Phase 3

  • Mission Planning Tools
  • Orbit Visualization Platform
  • Satellite Operations Concepts

Technologies

  • C#
  • .NET
  • Raylib-cs

Status

Active Learning Project

This project is intentionally built as a combination of software engineering, physics, and orbital mechanics study.

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Space simulation and orbital mechanics engine built with C# and Raylib.

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