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41 changes: 29 additions & 12 deletions projects/assets/hierophantics/1.20/hierophantics/lang/en_us.json

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53 changes: 35 additions & 18 deletions projects/assets/hierophantics/1.20/hierophantics/lang/zh_cn.json

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43 changes: 43 additions & 0 deletions projects/assets/modrinth-hexsbm/1.20-fabric/hexsbm/lang/en_us.json
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{
"key.hexsbm.spellbook_menu": "Open Spellbook",
"category.hexsbm.binds": "HexSBM",

"hexsbm.ui.behavior": "Behavior",
"hexsbm.ui.spell_ring": "Spell Ring",
"hexsbm.ui.group_ring": "Group Ring",
"hexsbm.ui.color": "Color",
"hexsbm.ui.reset": "Reset",
"hexsbm.ui.title": "UI Settings",
"hexsbm.ui.tooltips": "Tooltips",
"hexsbm.ui.close_on_miss_click": "Close on miss-click",
"hexsbm.ui.auto_color": "Auto-color",
"hexsbm.ui.highlight_pages": "Highlight Pages",
"hexsbm.ui.highlight_pages.always": "Always",
"hexsbm.ui.highlight_pages.with_spell": "By Spell",
"hexsbm.ui.gradient": "Gradient",
"hexsbm.ui.save": "Save",
"hexsbm.ui.reset_changes": "Reset",
"hexsbm.ui.reset_all": "RESET ALL",
"hexsbm.ui.outer_radius": "Outer Radius",
"hexsbm.ui.inner_radius": "Inner Radius",
"hexsbm.ui.icon_offset": "Icon Offset",
"hexsbm.ui.a": "A",
"hexsbm.ui.r": "R",
"hexsbm.ui.g": "G",
"hexsbm.ui.b": "B",
"hexsbm.ui.open_menu": "Open Menu",
"hexsbm.ui.hold": "Hold",
"hexsbm.ui.press": "Press",
"hexsbm.ui.mode": "Mode",
"hexsbm.ui.empty_sector_color": "Empty Sector Color",
"hexsbm.ui.by_spell": "By Spell",
"hexsbm.ui.always": "Always",
"hexsbm.ui.never": "Never",
"hexsbm.ui.page": "Page %s",
"hexsbm.ui.gradient_outer": "Gradient: Outer",
"hexsbm.ui.gradient_inner": "Gradient: Inner",
"hexsbm.ui.gradient_active_lighten": "Active +",
"hexsbm.ui.gradient_hover_lighten": "Hover +",
"hexsbm.ui.gradient_inactive_lighten": "Inactive +",
"hexsbm.ui.gradient_inactive_darken": "Inactive -"
}
43 changes: 43 additions & 0 deletions projects/assets/modrinth-hexsbm/1.20-fabric/hexsbm/lang/ru_ru.json
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{
"key.hexsbm.spellbook_menu": "Открыть книгу заклинаний",
"category.hexsbm.binds": "HexSBM",

"hexsbm.ui.behavior": "Поведение",
"hexsbm.ui.spell_ring": "Кольцо заклинаний",
"hexsbm.ui.group_ring": "Кольцо групп",
"hexsbm.ui.color": "Цвет",
"hexsbm.ui.reset": "Сброс",
"hexsbm.ui.title": "Настройки интерфейса",
"hexsbm.ui.tooltips": "Подсказки",
"hexsbm.ui.close_on_miss_click": "Закрывать при промахе",
"hexsbm.ui.auto_color": "Авто-цвет",
"hexsbm.ui.highlight_pages": "Подсветка страниц",
"hexsbm.ui.highlight_pages.always": "Всегда",
"hexsbm.ui.highlight_pages.with_spell": "По заклинаниям",
"hexsbm.ui.gradient": "Градиент",
"hexsbm.ui.save": "Сохранить",
"hexsbm.ui.reset_changes": "Сбросить",
"hexsbm.ui.reset_all": "СБРОСИТЬ ВСЕ",
"hexsbm.ui.outer_radius": "Внеш. радиус",
"hexsbm.ui.inner_radius": "Внут. радиус",
"hexsbm.ui.icon_offset": "Смещение иконок",
"hexsbm.ui.a": "A",
"hexsbm.ui.r": "R",
"hexsbm.ui.g": "G",
"hexsbm.ui.b": "B",
"hexsbm.ui.open_menu": "Открытие меню",
"hexsbm.ui.hold": "Удержание",
"hexsbm.ui.press": "Нажатие",
"hexsbm.ui.mode": "Режим",
"hexsbm.ui.empty_sector_color": "Цвет пустых секторов",
"hexsbm.ui.by_spell": "По заклинанию",
"hexsbm.ui.always": "Всегда",
"hexsbm.ui.never": "Никогда",
"hexsbm.ui.page": "Страница %s",
"hexsbm.ui.gradient_outer": "Градиент: Внешнее",
"hexsbm.ui.gradient_inner": "Градиент: Внутреннее",
"hexsbm.ui.gradient_active_lighten": "Актив. +",
"hexsbm.ui.gradient_hover_lighten": "Навед. +",
"hexsbm.ui.gradient_inactive_lighten": "Неакт. +",
"hexsbm.ui.gradient_inactive_darken": "Неакт. -"
}
43 changes: 43 additions & 0 deletions projects/assets/modrinth-hexsbm/1.20-fabric/hexsbm/lang/zh_cn.json
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{
"key.hexsbm.spellbook_menu": "打开法术书",
"category.hexsbm.binds": "HexSBM",

"hexsbm.ui.behavior": "行为",
"hexsbm.ui.spell_ring": "法术环",
"hexsbm.ui.group_ring": "分组环",
"hexsbm.ui.color": "颜色",
"hexsbm.ui.reset": "重置",
"hexsbm.ui.title": "UI设置",
"hexsbm.ui.tooltips": "提示框",
"hexsbm.ui.close_on_miss_click": "点击其他位置时关闭",
"hexsbm.ui.auto_color": "自动选色",
"hexsbm.ui.highlight_pages": "高亮页面",
"hexsbm.ui.highlight_pages.always": "所有",
"hexsbm.ui.highlight_pages.with_spell": "按法术",
"hexsbm.ui.gradient": "渐变",
"hexsbm.ui.save": "保存",
"hexsbm.ui.reset_changes": "重置",
"hexsbm.ui.reset_all": "重置全部",
"hexsbm.ui.outer_radius": "外半径",
"hexsbm.ui.inner_radius": "内半径",
"hexsbm.ui.icon_offset": "图标偏移量",
"hexsbm.ui.a": "A",
"hexsbm.ui.r": "R",
"hexsbm.ui.g": "G",
"hexsbm.ui.b": "B",
"hexsbm.ui.open_menu": "打开菜单",
"hexsbm.ui.hold": "按住",
"hexsbm.ui.press": "按下",
"hexsbm.ui.mode": "模式",
"hexsbm.ui.empty_sector_color": "空槽位颜色",
"hexsbm.ui.by_spell": "按法术",
"hexsbm.ui.always": "所有",
"hexsbm.ui.never": "永不",
"hexsbm.ui.page": "第%s页",
"hexsbm.ui.gradient_outer": "渐变:外部",
"hexsbm.ui.gradient_inner": "渐变:内部",
"hexsbm.ui.gradient_active_lighten": "活动 +",
"hexsbm.ui.gradient_hover_lighten": "悬停 +",
"hexsbm.ui.gradient_inactive_lighten": "非活动 +",
"hexsbm.ui.gradient_inactive_darken": "非活动 -"
}
92 changes: 92 additions & 0 deletions projects/assets/modrinth-yaha/1.20-fabric/yaha/lang/en_us.json
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{
"advancements.yaha.collide_planes.title": "Magically Assured Destruction",
"advancements.yaha.collide_planes.description": "Intercept one Paper Plane with another.",
"advancements.yaha.bomb_defusal.title": "Bomb Defusal",
"advancements.yaha.bomb_defusal.description": "Disarm a Time Bomb. It's a shame you can only do this to your own bombs.",
"advancements.yaha.eat_bomb.title": "Why Would You Eat That?",
"advancements.yaha.eat_bomb.description": "Eat a Time Bomb. Didn't taste very good...",
"advancements.yaha.susception.title": "Blockception",
"advancements.yaha.susception.description": "Bury a block in its own kind for more block per block.",
"death.attack.yaha.paper_plane": "%1$s was dealt a fatal paper cut by %2$s",
"death.attack.yaha.paper_plane.item": "%1$s was dealt a fatal paper cut by %2$s using %3$s",
"death.attack.yaha.anvil": "%2$s flattened %1$s with an anvil",
"death.attack.yaha.anvil.item": "%2$s flattened %1$s with an anvil while wielding %3$s",
"death.attack.yaha.trident": "%1$s was on the wrong end of %2$s's trident",
"death.attack.yaha.trident.item": "%2$s impaled %1$s with a trident while wielding %3$s",
"entity.yaha.paper_plane": "Paper Plane",
"entity.yaha.time_bomb": "Time Bomb",
"entity.yaha.anvil": "Amethyst Anvil",
"entity.yaha.trident": "Amethyst Trident",
"item.yaha.time_bomb": "Disarmed Time Bomb",
"item.yaha.spindle": "Thought Knot Spindle",
"item.yaha.pouch": "Focal Pouch",
"sounds.yaha.plane_shatter": "Paper Plane Shatters",
"sounds.yaha.anvil_hit": "Conjured Anvil Hits",
"sounds.yaha.anvil_shatter": "Conjured Anvil Shatters",
"sounds.yaha.trident_hit": "Conjured Trident Hits",
"sounds.yaha.trident_shatter": "Conjured Trident Shatters",

"hexcasting.mishap.bad_item.yaha:paper_plane": "a Paper Plane",
"hexcasting.mishap.bad_item.yaha:potion": "a thrown potion",
"hexcasting.mishap.bad_item.yaha:armor_stand": "an Armor Stand",
"hexcasting.mishap.yaha:no_time_bomb": "Must be cast by a Time Bomb.",
"hexcasting.mishap.bad_block.yaha:sussifiable": "a block with a suspicious variant",

"yaha.page.bundles.title": "Spindles and Pouches",
"yaha.page.bundles.0": "The $(l:items/thought_knot)Thought Knots$() and $(l:items/focus)Foci$() I've amassed have begun to put a strain on my storage. What was once a manageable handful of string or amethyst, when turned into iota-keeping devices, barely fits inside a large chest. Therefore, I have developed simple tools to bundle my work.",
"yaha.page.spindle.summary": "A $(item)Spindle$() with the capacity of 16 $(l:items/thought_knot)Thought Knots$().$(br2)$(italic)And here's where I keep assorted lengths of wire.",
"yaha.page.pouch.summary": "A $(item)Pouch$() with the capacity of 16 $(l:items/focus)Foci$().",
"yaha.page.bundles.1": "These act similarly to $(item)Bundles$() for the insertion and removal of items. Right-clicking with the spindle or pouch in my off-hand will eject all stored items onto the ground.$(br2)It seems these tools can also be read from with $(l:patterns/readwrite#hexcasting:read)$(action)Scribe's Reflection$(). What returns is the iota of a randomly chosen $(l:items/thought_knot)Thought Knot$() or $(l:items/focus)Focus$(), or null if the chosen item had no iota stored.",

"yaha.page.armaments.title": "Caster's Armaments",
"yaha.page.armaments.0": "I've devised a set of _media-borne weaponry to improve upon my offensive Hexes in flair, if not in power.$(br2)Unlike most projectiles, $(l:patterns/basics#hexcasting:get_entity_look)Alidade's Purification$() is consistent with the velocity of the projectiles conjured by these spells.",
"hexcasting.action.yaha:paper_plane": "Conjure Paper Plane",
"yaha.page.paper_plane.summary": "Summons a projectile that slowly flies towards the given entity, dealing 3 hearts of damage. Costs one $(l:items/amethyst)$(item)Amethyst Dust$(). Adds itself onto the stack.",
"yaha.page.paper_plane.0": "A sheet of _media bearing the iota of an entity, folded like a paper plane. The embedded iota coerces the plane towards its target. With such fragile construction, it loses form after about 10 seconds. Planes can also be redirected, much like a fireball, and lose their target upon doing so.",
"yaha.page.paper_plane.1": "Normally, paper planes pass through one another. However, conjuring a plane with another as a target allows the first to collide with the second. Planes without a target fly in a straight path.",
"hexcasting.action.yaha:paper_plane_target": "Aima Purification",
"yaha.page.paper_plane_target.summary": "Returns the target of a paper plane, or null if it does not have one.",
"hexcasting.action.yaha:time_bomb": "Conjure Time Bomb",
"yaha.page.time_bomb.summary": "$(br)Summons a floating projectile that casts after a given duration. Costs one $(l:items/amethyst)$(item)Charged Amethyst$(), plus the _media given to the bomb. Adds itself onto the stack.",
"yaha.page.time_bomb.0": "A hex suspended in a fluid of _media and encased in clear amethyst.$(br2)The required arguments are as follows:$(li)The position of the bomb$(li)A list of patterns to be cast by the bomb$(li)The amount of _media in units of $(l:items/amethyst)$(item)Dust$() given to the bomb's cast$(li)The duration before casting, in ticks",
"yaha.page.time_bomb.1": "The bomb casts as the player that produced it, has an ambit of 8 blocks around it, and can be knocked back by attacks and other projectiles. The bomb entity still exists during its cast and disintegrates after, which must be considered when dealing with $(l:patterns/entities)Zone Distillations$().$(br2)$(italic)A slow, whorling current of violet pearlescence.$(br)It is entrancing - more than any other device I have been given yet",
"hexcasting.action.yaha:time_bomb_pos": "Kavruka Reflection",
"yaha.page.time_bomb_pos.summary": "Returns the position of the time bomb casting this pattern. Mishaps if not cast by a bomb.",
"hexcasting.action.yaha:anvil": "Conjure Anvil",
"yaha.page.anvil.summary": "Summons an anvil that deals damage based on its velocity. Damage dealt never goes above 10 hearts. Costs one $(l:items/amethyst)$(item)Charged Amethyst$(). Adds itself onto the stack.",
"yaha.page.anvil.0": "Dense yet brittle, shattering upon collision with the ground or when it has collided with an entity thrice. The anvil does not collide with other anvils, or with paper planes that belong to the same caster.$(br2)$(italic)i think i just heard \"1000 falling anvil danmaku\" two squads over.",
"hexcasting.action.yaha:trident": "Conjure Trident",
"yaha.page.trident.summary": "Summons a trident that pierces mobs and pulls them inwards. Costs one $(l:items/amethyst)$(item)Charged Amethyst$(). Adds itself onto the stack.",
"yaha.page.trident.0": "Shatters after piercing 3 mobs, or against any block. Damage dealt is identical to a conjured anvil with the same velocity.$(br2)$(italic)Get over here!",

"yaha.page.spells.title": "Yaha Spells",
"hexcasting.action.yaha:sussify_block": "Bury Item",
"yaha.page.sussify_block.summary": "Buries the item entity into a sand or gravel block, forming suspicious sand/gravel. Costs an eighth of an $(l:items/amethyst)$(item)Amethyst Dust$().",
"hexcasting.action.yaha:potion_to_item": "Pluck",
"yaha.page.potion_to_item.summary": "Plucks a potion out of the air, turning it into an item entity. Costs one $(l:items/amethyst)$(item)Charged Amethyst$().",
"yaha.page.potion_to_item.0": "From what I have discerned, the definition of a \"potion\", as far as Nature is concerned, is simply \"some fluid within some clear vessel that shatters.\" I do not yet see a use for my findings.",

"yaha.page.armor_stand.title": "Armor Stand Manipulation",
"yaha.page.armor_stand.0": "The displays of my battle-worn armor, although impressive, are starting to feel... stagnant. With this in mind, I have developed a set of spells to remedy this banality.$(br2)The following spells all cost a negligible amount of _media.",
"hexcasting.action.yaha:stand_toggle_arms": "Show/Hide Arms",
"yaha.page.stand_toggle_arms.summary": "Gives the armor stand arms. Casting again removes the armor stand's arms.",
"hexcasting.action.yaha:stand_toggle_base": "Show/Hide Baseplate",
"yaha.page.stand_toggle_base.summary": "Vanishes the stone baseplate supporting the armor stand. Casting again rematerializes the baseplate.",
"hexcasting.action.yaha:stand_toggle_tiny": "Shrink/Grow Armor Stand",
"yaha.page.stand_toggle_tiny.summary": "Gives the armor stand a smaller form. Casting again brings it back to its original size.",
"hexcasting.action.yaha:stand_rotate_yaw": "Rotate Armor Stand",
"yaha.page.stand_rotate_yaw.summary": "Faces the armor stand towards the given yaw in radians, where south is 0 rad, west is π/2 rad, north is π rad, and east is -π/2 rad.",
"yaha.page.armor_stand.1": "The following spells demand an orientation in the form of a vector, where the x, y, and z components correspond to the pitch, yaw, and roll of the specified limb.",
"hexcasting.action.yaha:stand_rotate_head": "Orient Head",
"hexcasting.action.yaha:stand_rotate_body": "Orient Body",
"hexcasting.action.book.yaha:stand_rotate_upper": "Orient Head/Body",
"yaha.page.stand_rotate_upper.summary": "The pattern with the left protrusion orients the armor stand's head; the pattern with the right protrusion orients the armor stand's torso.",
"hexcasting.action.yaha:stand_rotate_left_arm": "Orient Left Arm",
"hexcasting.action.yaha:stand_rotate_right_arm": "Orient Right Arm",
"hexcasting.action.book.yaha:stand_rotate_middle": "Orient Left/Right Arm",
"yaha.page.stand_rotate_middle.summary": "The pattern with the left protrusion orients the armor stand's left arm; the pattern with the right protrusion orients the armor stand's right arm.",
"hexcasting.action.yaha:stand_rotate_left_leg": "Orient Left Leg",
"hexcasting.action.yaha:stand_rotate_right_leg": "Orient Right Leg",
"hexcasting.action.book.yaha:stand_rotate_lower": "Orient Left/Right Leg",
"yaha.page.stand_rotate_lower.summary": "The pattern with the left protrusion orients the armor stand's left leg; the pattern with the right protrusion orients the armor stand's right leg."
}
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