refactor(WW3D2): Qualify Core header includes#2873
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| Filename | Overview |
|---|---|
| Core/Libraries/Source/WWVegas/WW3D2/aabtree.h | Qualifies WWLib, WWMath, WWDebug, and WW3D2 header includes. |
| Core/Libraries/Source/WWVegas/WW3D2/animatedsoundmgr.cpp | Qualifies WWLib, WWSaveLoad, WWAudio, and WWDebug dependencies. |
| Core/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp | Qualifies shared WWVegas component includes without changing implementation logic. |
Reviews (1): Last reviewed commit: "refactor(WW3D2): Qualify headers in aabt..." | Re-trigger Greptile
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PR should be Squashed and Merged
This is the second in a series of PRs I am working on that migrate all of the header paths into the correct header paths.
Qualifies cross-component header includes throughout Core WW3D2 with their owning WWVegas component paths.