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Unfolding the VME
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Unfolding the VME
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  1. psp-virtual-mobile-engine-ext psp-virtual-mobile-engine-ext Public

    Code examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in ho…

    C++ 19 1

  2. psp-media-engine-custom-core psp-media-engine-custom-core Public

    Advanced Playstation Portable (PSP) Media Engine library providing access to the ME's native core functions, and to the VME, facilitating integration and usage in homebrew projects.

    C 34 1

  3. beamcaster beamcaster Public

    A CPU-Side Voxel Raycaster using a beam-based acceleration. Instead of casting rays for each pixel, it scans the scene in 8x8 pixel blocks. The Beamcaster uses witness rays to skip empty space. Run…

    C++ 6