💭
Unfolding the VME
Pinned Loading
-
psp-virtual-mobile-engine-ext
psp-virtual-mobile-engine-ext PublicCode examples demonstrating how to use Sony's Virtual Mobile Engine 2 (VME2) and take advantage of this reconfigurable CGRA, plus an extension for the `me-custom-core` library to ease VME use in ho…
-
psp-media-engine-custom-core
psp-media-engine-custom-core PublicAdvanced Playstation Portable (PSP) Media Engine library providing access to the ME's native core functions, and to the VME, facilitating integration and usage in homebrew projects.
-
beamcaster
beamcaster PublicA CPU-Side Voxel Raycaster using a beam-based acceleration. Instead of casting rays for each pixel, it scans the scene in 8x8 pixel blocks. The Beamcaster uses witness rays to skip empty space. Run…
C++ 6
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.


