feat(intro): Add short Intro Logo for The Super Hackers team#2267
Conversation
|
| Filename | Overview |
|---|---|
| Core/GameEngine/Source/GameClient/Intro.cpp | Adds the intro state machine, custom logo rendering, waits, and movie transitions. |
| Generals/Code/GameEngine/Source/GameClient/GameClient.cpp | Owns the Intro instance and switches to the shell after completion. |
| GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp | Mirrors the Intro lifecycle and shell handoff for Zero Hour. |
| Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp | Invokes GameClient drawing during the W3D render pass. |
| GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp | Mirrors the W3D intro drawing integration for Zero Hour. |
Reviews (17): Last reviewed commit: "feat(intro): Add short Intro Logo for Th..." | Re-trigger Greptile
Additional Comments (1)
Fix by making Prompt To Fix With AIThis is a comment left during a code review.
Path: GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp
Line: 514:531
Comment:
**Intro can block startup**
`GameClient::update()` only shows the shell (`TheShell->showShellMap/showShell`) after `m_intro->isDone()`. With the new `Intro` implementation, if the global flags disable both intro and sizzle (`m_playIntro==false` and `m_playSizzle==false`) and `m_afterIntro` is not pre-set, `Intro` never reaches `Done` (see `IntroState_Start` handling), so the game can get stuck in the intro phase and never show the shell. This previously worked because `GameEngine::init()` forced `m_afterIntro = TRUE` when `m_playIntro` was false.
Fix by making `Intro` immediately become done when there are no enabled states, or by preserving the old `m_afterIntro` initialization behavior.
How can I resolve this? If you propose a fix, please make it concise. |
999721b to
0f278e6
Compare
0f278e6 to
1a738f7
Compare
|
Wouldn't it be more appropriate to show the Superhackers stuff in the credits menu? As is this would imply that the whole game is made by us. I don't think it would be fair to show our names more prominently than the original developers. |
Maybe remove all user names from this Intro and just show the Team name + url? We can also clarify "Edited by ..." |
I wouldn't add anything to the intro. I don't think it's necessary to remind the player every time the game starts who made the patch. Maybe just add a tiny note on the shellmap screen below the gamename "patched by Superhackers" or something like that. It's nice though that the 3-5 seconds black screen is removed here! |
|
I didn't even know what the 'black screen' was when I saw this PR, because I have renamed the files for the EA logo and sizzle and I don't see it. This makes the game launch faster, and saves me 5+ seconds every time I launch the game. I strongly dislike changing anything that would unnecessarily increase the launch time for me as developer. I'm ok with it if I can skip it with some command line. That said, I like the new intro. |
|
I don't think people will understand what it means if the intro screen is this plain. On the intro, maybe add 3 to 5 sentences with the key achievements of TheSuperHackers. Maybe something like: |
I feel like adding too much text won't really be very useful given the fact that it's only shown for 3 seconds. |
I agree with this sentiment. What we can add is a "Improved by" on top, to clarify that this Author has improved the game. This is very simple and broad. |
|
When this is merged I will make a follow up to skip the entire intro sequence with a single ESC press. This will alleviate any waiting pains for impatient users. |
1a738f7 to
29b1ce7
Compare
Additional Comments (1)
Prompt To Fix With AIThis is a comment left during a code review.
Path: GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp
Line: 119:119
Comment:
Missing cleanup of `m_intro` in destructor - potential memory leak if `GameClient` is destroyed before intro completes.
```suggestion
delete m_intro;
m_intro = nullptr;
```
How can I resolve this? If you propose a fix, please make it concise. |
29b1ce7 to
9c82551
Compare
|
Maybe text can be made a bit bigger. |
|
A suggestion: the credits screen would display all contributors names. Something like: The |
2679b54 to
7702190
Compare
7702190 to
5e10a09
Compare
| , sizeY(10) | ||
| , centerOffsetY(0) | ||
| {} | ||
| ~DisplayEntity(); |
There was a problem hiding this comment.
DisplayEntity frees displayString in its destructor but has implicit copy ctor/assignment and lives in a std::vector, maybe free the strings in a ~Intro loop instead? I think this would only be an issue if someone appends a second credits screen though
There was a problem hiding this comment.
Yes that is not so elegant. It would be solved by making the raw pointer a unique_ptr with c++11. I added a comment for now.
|
Looks beautiful! I found that it crashes if I exit/alt f4 during our credit screen, left a couple of comments. |
ceb12df to
4810e26
Compare
|
Now looks good to me - replicate to Generals then I'd merge |
…movie code (#2267)
4810e26 to
c8e1367
Compare
|
Replicated in Generals with conflicts. |
|
Each individual commit compiles. |
|
Is the text in the first post up-to-date? Because the image is not. It'd be good if it mentioned that |



Merge with Rebase
This change has 5 commits:
Old Intro Sequence
(*1) I did not measure how long the black screen was. According to code somewhere between 3 to 5 seconds.
New Intro Sequence
TODO